Wednesday, April 25, 2012

FoW: Rise of the Shermans


For years, American tank players have had it rough.  Though they can field lots of tanks, they’ve never really stacked up against the tanks of other armies, especially the Germans.  But all that may have changed with the release of the new Blood, Guts, & Glory book.

Prior to the release of Blood, Guts, & Glory, American tank armies suffered from the “jack of all trades, master of none” syndrome when it came to their primary tank, the M4 Sherman.  While a good all-around tank with descent armor, a good gun, and Stabilizers (allowing you to shoot on the move at full RoF, but suffering a +1 penalty to hit), the Sherman gave American players a cheaply pointed tank that could handle almost anything.  Sadly, the only thing it couldn’t handle was heavy armor, like the German Panther and Tiger tanks.  Against these heavily armored and well armed tanks, the M4 is found wanting, with its only advantage being that it is cheaper to field, giving you more M4s on the table.  But while Tigers were a rarity on the battlefields of WWII, they are a very common sight on the table tops of FoW.  Because of this and the simple fact that FoW is designed as an evenly balanced point-based system, it was very difficult for American players to win games with pure tank companies.  American players had to rely on their support units (artillery, air, infantry) to deal with or delay enemy heavy tanks while they used their tanks to flank or attack objectives.  This left a bitter feeling for many players, especially those with a historical bent.  While the Panther and Tiger tanks were great feats of engineering, it could be argued the M4 was more so.  German produced less than 7,000 Panthers and Tiger tanks combined, while the United States produced over 45,000 M4s.  The Sherman was prized for its mobility, mechanical reliability and the sheer numbers the Americans could throw at the enemy.   But recreating this feeling of overwhelming numbers is difficult to achieve in a points-based system and as a result, American tank players got the short end of the stick, with the war-winning M4 shoved to sidelines in favor of better game winning units. Even the release of the Sherman ‘76’, with a better gun capable of killing those dreaded kitties, didn’t change the overall game and American tank lists were an uncommon sight on FoW battlefields.

But the balance may be shifting.  With Blood, Guts, & Glory, the standard M4 is joined by its much improved and deadly younger siblings.  With the addition of the M4A3E8 ‘Easy Eight’ and M4 ‘Jumbo’, American tank lists are now more effective than ever.  Packing a late model 76mm gun and a host of special rules, the Easy Eight brings lethality back to the table for American tank lists.  With rules like Detroit’s Finest (movement Distance of 14”/35cm on Roads or Cross-country Terrain), Smooth Ride (Easy Eight tank does not suffer the +1 penalty to its score To Hit when using the Stabilizers special rule, provided that it did not move more than 6”/15cm during the Movement Step and it did not move in, enter, or move out of Rough Terrain), Protected Ammo (roll all failed Motivation Tests to Remount Bailed Out vehicles), and Wide Tracks, the Easy Eight is mobile killer. 


At the opposite end of the spectrum is the M4 Jumbo.  While the Jumbo is a Slow Tank (can only move 8” over Roads or Cross-Country Terrain) and is armed with the standard 75mm gun, it is its 12 Front Armor/8 Side Armor and Jumbos Lead the Way special rule that make them stand out.  Because the Jumbo looks very similar to a regular M4 but has much heavier armor, American tankers started Jumbos as the lead tank in their advances, deliberately encouraging the Germans to shoot at it rather than the lighter M4 Sherman tanks operating with it.  This special rule allows American players to allocate hits to an M4A3E2 Jumbo tank as if it had the lowest armor rating, assigning it a hit before the lesser armored tanks.  This means those pesky German panzers have a very low chance of killing the Jumbo on the front, giving the rest of the unit the chance to shoot back without fearing for their lives. 

While both the Easy Eight and the Jumbo have some impressive abilities, there is a down side.  Only a couple of tanks can be fielded per American tank platoon, limiting the amount of numbers of these bad boys you can bring to the table.  But like everything else, this limitation can still overcome with good  tactics and through building the right army list combinations.

Overall, Blood, Guts, & Glory will breathe new life into American tank armies.  The Easy Eights and Jumbos fill holes the other lists had while bringing interesting new rules to the table top.  Combine these new tanks with a Veteran Skill rating and some really neat Warrior characters (Ole Blood & Guts Patton anyone?) and you have the making of a well balanced and highly effective tank army that still has access to a wide array of support choices (remember that awesome American artillery).  While the Tiger and Panther tanks are still some of the best in the game, the new Sherman variants from Blood, Guts, & Glory may seriously challenge the reign of the German panzers as kings of the table top. 


So…will these new M4 variants shift the balance of power when it comes to armored warfare?  Or will the German panzers hold onto the title?  Only time will tell. Comments and suggestions are always welcomed!