Wraith here,
bringing you another FoW topic for your intellectual digestion. FoW can be a very complicated game of rock,
paper, scissors, where one unit is good at taking on a particular part of your
opponents force. Because of this, the
key to victory in many FoW games is the art of mastering combined arms tactics.
Every FoW army is
based on a core force, be it tanks, infantry, recon troops, cavalry, etc. This core defines your army as a tank army,
mechanized army, or infantry army. Each
army type has its strengths and weaknesses, ranging from mobility and striking
power, to survivability and unit specials rules. Choosing your core force generally defines
how your army will run on the table top, with tank armies being fast and mobile
hitters, while infantry forces take a more methodical approach and tend to be
harder to kill.
But regardless of
what army you choose as your core, you will have access to supporting units
from throughout your faction’s army.
These support options allow a player to strengthen their army as whole,
filling those gaps that your core force cannot cover on its own. A key example of this is an American Late War
tank army. The core force is two or
three platoons of M4 Sherman tanks, which is a good, average tank for the
period. But while the Sherman can deal
with other average tanks and infantry in the open really well, it will have
trouble stopping heavy tanks (like Tigers), dug-in units, and holding
objectives. To cover these weaknesses,
the American tank company has access to a wide variety of support options. To help deal with those pesky Tigers, you can
add some Tank Destroyers to your force.
Their better guns and unique special rules will keep German tank players
weary, allowing your core force to do its job.
To deal with dug-in infantry or guns, the American player can pick up
some artillery or air support to help remove those dug-in elements of your
opponents force. To hold those
objectives, grab some infantry to dig-in and defend them, allowing your tanks
to remain mobile, attacking and advancing towards your opponent’s objective.
This example
highlights the importance of combined arms tactics in FoW. While a skilled player can achieve victory
using a one or two dimensional force, this is generally the exception to the
rule and most players prefer to cover all their bases to guarantee
victory. A balanced combined arms force
not only allows a skilled player to deal with the expected, but also the
unexpected. A player running a tank
force might have brought some mobile artillery, intending to use them to help
remove dug-in units and not much else.
But what if the opponent brought a pure tank force, with no infantry or
guns to deal with? One might think that
his artillery is now useless, but this is far from true. In this case, the artillery might end up
being used as an extra tank hunting unit, using their high direct fire anti-tank
ratings to kill enemy tanks. Or they
might be used as a mobile reaction unit, moving to stall enemy advances or even
charging the enemy’s objectives to force the opponent to react. Or, they could still be used as traditional artillery,
using their bombardments to hit the weaker top armor of the enemy’s tanks. All these options allow the owning player a
myriad of ways to deal with the enemy beyond the unit’s intended purpose.
Mastering combined
arms tactics in FoW is often the key to victory. Creating a balanced force with units that complement
each other is often the ultimate goal that many seek, but few master. Mastering combined arms tactics comes not
just from building a well balanced army, but learning how to use its strengths
and weaknesses to your advantage. Bring
nothing but foot-slogging units, and you will be outmaneuvered by a more mobile
force. Bring only tanks, and you may
lake the numbers to deal with an infantry horde. A final example to highlight the need for
combined arms in FoW. Many new players
are attracted to tank armies, simply because they are easy to build and paint,
while also being easy on the wallet (relatively speaking of course). But I can’t remember how many times I’ve
heard a new player say “Gosh, I need to get some infantry/artillery/etc. for my
army to help deal with (insert unit here).”
Learning the capabilities and shortcomings of your army and its
component units is just as important as knowing what your opponent’s units can
do. Combined arms tactics is an art and
one that a player never stops learning. As
new books and new units come out, they change the way the game is played, and
players must adapt to meet these new challenges. But no matter what units or armies show up on
the battlefield, by mastering the art of combined arms tactics a player can
confidently face all of them knowing he has the right tool for the job.
What are
your opinions of combined arms in FoW? Comments
and suggestions are always welcomed!


No comments:
Post a Comment